"lang"
{
  "Language" "tchinese"
  "Tokens"
  {
"FS_NULL"						""
"FS_1v1_Banner" 				"%%$rui/flowstate_custom/mkos/1v1banner%%"
"FS_1V1_Tracker"				"%%$rui/flowstate_custom/mkos/1v1banner%%"

//the below case is for testing LocalVarMsg()
//"FS_1V1_Tracker"				"%s %s %s %s %s"

"FS_GameNotPlaying"				"遊戲未在進行 %s"
"FS_Scenarios_Banner"			"Flowstate 場景\n\n\n"
"FS_Challenges_Disabled"		"主機已停用挑戰"
"FS_NotInFight"					"未在戰鬥中"
"FS_CantChalSelf"				"無法挑戰自己"
"FS_ChalSent"					"挑戰已發送"
"FS_InvalidPlayer"				"無效的玩家..."
"FS_OVERFLOW"					"因為溢位，無法執行該指令"
"FS_FAILED"						"失敗"
"FS_Usage"						"\n\n\n用法："
"FS_Challenge_usage"			"challenge chal [玩家名稱/id] - 挑戰某玩家 1v1 \n challenge accept [玩家名稱/id] - 接受玩家名稱或ID的挑戰。如果未指定玩家，則接受最新挑戰 \n challenge list - 顯示所有挑戰及其時間 \n"
"FS_Challenges"					"挑戰"
"FS_Challenge_usage_2"			"\n\n\n/chal [玩家名稱/id] -挑戰某玩家進行 1v1\n/chal player -挑戰當前戰鬥玩家\n/accept [玩家名稱/id] -接受特定玩家的挑戰或最近的挑戰\n/list -查看收到的挑戰\n/outlist -查看發出的挑戰\n/end -結束並移除當前挑戰\n/remove [玩家名稱/id] -從列表中移除挑戰\n/clear -清除所有收到的挑戰\n/revoke [玩家名稱/id/all] -撤銷對某玩家或所有玩家發出的挑戰\n/cycle -隨機重生點\n/swap -隨機側邊重生點\n/legend -按號碼或名稱選擇傳奇角色"
"FS_NEW_REQUEST"				"新請求"
"FS_ChalRequest"				"玩家: %s 想要進行 1v1. \n 輸入 /accept 以接受最新挑戰 \n 或輸入 /accept [玩家名稱] 以接受特定 1v1 挑戰"
"FS_PlayerNotInChallenges"		"玩家不在挑戰中"
"FS_RemovedChallenger"			"已移除 %s"
"FS_ChallengersCleared"			"挑戰者已清除"
"FS_ChalRevoked"				"挑戰已撤銷"
"FS_RevokedX"					"已撤銷 %s 個挑戰"
"FS_RevokedFromPlayers"			"\n----撤銷來自玩家的挑戰---- \n\n %s"
"FS_NoChallengesToRemove"		"沒有要移除的挑戰"
"FS_PlayerQuit"					"玩家已退出"
"FS_NotInChal"					"不在挑戰中"
"FS_SpawnCycDisabled"			"重生循環已停用"
"FS_SpawnCycEnabled"			"重生循環已啟用"
"FS_SpawnSwapDisabled"			"重生交換已停用"
"FS_SpawnSwapEnabled"			"重生交換已啟用"
"FS_DisabledLegends"			"管理員已停用傳奇角色"
"FS_InvalidLegend"				"無效的傳奇角色索引"
"FS_PlayingAs"					"正在使用角色: %s"
"FS_OutgoingChal"				"發出的挑戰"
"FS_NoOutgoingChal"				"沒有發出的挑戰"
"FS_UnknownCommand"				"未知命令 \n"
"FS_InChallenge"				"已在挑戰中"
"FS_InChallenge_SUBSTR"			"請輸入 /end 或 /clear 以結束"
"FS_PlayerInChal"				"該玩家已在挑戰中"
"FS_NoChal"						"沒有挑戰"
"FS_NoChalFromPlayer"			"該玩家沒有發起挑戰"
"FS_NoChalFromPlayer_SUBSTR"	"或許已被撤銷？請使用 /list 查看"
"FS_ChalQuit"					"挑戰者已退出"
"FS_ChalAccepted"				"挑戰已接受"
"FS_NoChalToEnd"				"沒有要結束的挑戰"
"FS_ChalEnded"					"挑戰已結束"
"FS_RESTCOOLDOWN"				"休息冷卻時間"
"FS_MATCHING"					"正在匹配！"
"FS_BASE_RestText"				"請在控制台輸入 rest 以繼續戰鬥。"
"FS_SendingToRestAfter"			"戰鬥結束後將進入休息狀態"
"FS_TryRestAgainIn"				"或... 請在 %s 秒後再試一次"
"FS_RestGrace"					"由於自上次受傷後的時間超過 %s 秒，已進入休息狀態。"
"FS_YouAreResting"				"你現在正在休息"
"FS_WaitingForPlayers"			"等待玩家中"
"FS_MustBeInRest"				"必須處於休息模式才能觀戰！"
"FS_MustBeInRest_SUBSTR"		"請在控制台輸入 'rest' 以進入休息模式"
"FS_JumpToStopSpec"				"跳躍以停止觀戰"
"FS_IBMM_Any"					"IBMM 設置為任何輸入（停用）。"
"FS_IBMM_SAME"					"IBMM 設置為搜索相同的輸入類型。"
"FS_SettingNotAllowed"			"伺服器不允許此設置。"
"FS_ChalDisabled"				"接受挑戰已停用。"
"FS_ChalEnabled"				"接受挑戰已啟用。"
"FS_StartInRestDisabled"		"\"開始時處於休息\" 停用"
"FS_StartInRestEnabled"			"\"開始時處於休息\" 啟用。"
"FS_InputBannerDisabled"		"\"輸入橫幅\" 停用"
"FS_InputBannerEnabled"			"\"輸入橫幅\" 啟用"
"FS_OpponentDisconnect"			"你的對手已斷線！"
"FS_ChalStarted"				"1v1 挑戰已開始"
"FS_InputLocked"				" 輸入已鎖定 "
"FS_CouldNotLock"				"無法鎖定輸入"
"FS_AnyInput"					"任何輸入"
"FS_INPUT_CHANGED"				"輸入已變更"
"FS_INPUT_CHANGED_SUBSTR"		"%s 的輸入在戰鬥中發生了變化"
"FS_YOUR"   				"你的"
"FS_ERROR"						"錯誤"
"FS_DisabledTDMWeps"			"管理員已停用 TDM 武器菜單。"
"FS_NotAllowedWaiting"			"不允許處於等待模式"
"FS_WepNotAllowed"				"武器不允許 :("
"FS_WepBlacklisted"				"武器已列入黑名單"
"FS_AbilityBlacklisted"			"技能已列入黑名單"
"FS_TgiveCooldown"				"Tgive 冷卻時間"
"FS_WEAPONSAVED"				"武器 %s 已保存"
"FS_FAILEDSAVE"					"保存失敗"
"FS_TEAMSBALANCED"				"隊伍已重新平衡"
"FS_TEAMSBALANCED_SUBSTR"		"我們現在有 %s 支隊伍。"
"FS_HitsoundNumFail"			"擊中音效必須是 0-16 之間的數字。"			
"FS_SUCCESS"					"成功"
"FS_HitsoundChanged"			"你的擊中音效已設置為擊中音效 # %s"			
"FS_HandicapTitle"				"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n handicap:"
"FS_HandicapSubstr"				" 在控制台輸入: handicap # \n 將 # 替換為 'on' 或 'off'。  \n\n On: 每次命中造成並受到 2 點傷害。 \n\n Off: 每次命中造成並受到 3 點傷害。"
"FS_HandicapOnSubstr"			"傷害和治療已設置為 2。"
"FS_HandicapOffSubstr"			"傷害和治療已設置為 3。"
"FS_IBMM_Time_Failed"			"等待時間必須指定一個數字，範圍為 0 到 %s 秒"
"FS_IBMM_Time_Changed"			"等待時間已變更為 %s 秒"		
"FS_LOCK1V1_ENABLED"			"Lock1v1 設置已啟用。"
"FS_LOCK1V1_DISABLED"			"Lock1v1 設置已停用。"
"FS_START_IN_REST_TITLE"		"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n 開始時處於休息設定:"
"FS_START_IN_REST_SUBSTR"		" 在控制台輸入: start_in_rest # \n 將 # 替換為 'on' 或 'off'。  \n\n On: 當回合/遊戲開始或你加入時，你將從休息狀態開始，必須手動加入隊列。 \n\n Off: 你將自動加入隊列。"
"FS_START_IN_REST_ENABLED"		"START_IN_REST 設置已啟用。"
"FS_START_IN_REST_DISABLED"		"START_IN_REST 設置已停用。"
"FS_INPUT_BANNER_DEPRECATED"	"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n 輸入橫幅"
"FS_INPUT_BANNER_SUBSTR_DEP"	" 在控制台輸入: enable_input_banner # \n 將 # 替換為 'on' 或 'off'。 "
"FS_INPUT_BANNER_ENABLED_DEP"	"ENABLE_INPUT_BANNER 設置已啟用。"
"FS_INPUT_BANNER_DISABLED_DEP"	"ENABLE_INPUT_BANNER 設置已停用。"
"FS_KILL_STREAK"				"連殺"	
"FS_5_KILL_STREAK_SUBSTR"		"%s 達成 5 連殺！"
"FS_EXTRA_KILL_STREAK_TITLE"	"額外護盾連殺"
"FS_EXTRA_KILL_STREAK_SUBSTR"	"%s 達成連殺並獲得額外護盾！"
"FS_15_KILL_STREAK_TITLE"		"15 連殺"
"FS_15_KILL_STREAK_SUBSTR"		"%s 達成 15 連殺！"
"FS_20_KILL_STREAK_TITLE"		"20 連殺"
"FS_20_KILL_STREAK_SUBSTR"		"%s 達成 20 連殺！"
"FS_30_KILL_STREAK_TITLE"		"傳奇連殺"
"FS_30_KILL_STREAK_SUBSTR"		"%s 達成 30 連殺！"
"FS_PRED_SUMPREMACY_TITLE"		"掠食者霸權"
"FS_35_KILL_STREAK_SUBSTR"		"%s 達成 35 連殺！"
"FS_50_KILL_STREAK_TITLE"		"發現作弊者！"
"FS_50_KILL_STREAK_SUBSTR"		"%s 達成 50 連殺，舉報他！"	
"FS_25_PREDATORY_SUPREMACY"		"%s 達成 25 連殺並獲得額外護盾！"
"FS_EXTRA_SHIELD_TITLE"			"提供額外護盾"
"FS_EXTRA_SHIELD_SUBSTR"		"%s 擁有 50 額外護盾。"
"FS_Oddball"					"Oddball"
"FS_STRING_VAR"					"%s"
"FS_OddballReady"				"球已準備好"
"FS_Deathmatch"					"死鬥"
"FS_HALOSLAYER"					"Slayer"
"FS_ERROR_OCCURED"				"發生了錯誤"
"FS_ERROR_OCCURED2"				"發生了未知錯誤。請稍後再試。"
"FS_COOLDOWN"					"正在冷卻中。請稍後再試。"
"FS_COULD_NOT_SPECTATE"			"無法觀戰你嘗試觀戰的玩家。請稍後再試。"
"FS_NO_PLAYERS_TO_SPEC"			"沒有可觀戰的玩家。"
"FS_WAIT_TIME_CC"				"在控制台輸入:    wait # \n 將 # 替換為 3 到 %s 之間的數字（秒）或 0 停用。 \n\n 你目前的等待時間\n 在匹配相反輸入之前是: \n\n                             %s 秒。 %s"
"FS_AFK_KICK"					" FLOWSTATE 踢出 \n\n  管理員已啟用 ping 限制: %s 毫秒。  \n  你的 ping 過高: %s 毫秒。"
"FS_PUSHDOWN"					"\n\n\n\n\n\n\n\n"
"FS_SPACE"						" "
"FS_OVERFLOW_TEST"				"已棄用"
"FS_CUSTOM_WEAPON_CHAL_ONLY"	"主機只允許在挑戰期間使用自訂武器。"
"FS_CustomWepChalOnly"			"僅在挑戰期間允許"
"FS_IN_QUEUE"					" 排隊中等待 "
"FS_MATCHED"					" 匹配成功！ "
"FS_RESTING"					" 你正在休息 "
"FS_WEAPONS_RESET"				"武器已重置"
"FS_ALL_WEPS_SAVED"				"所有武器已保存"
"FS_MUTED"						"你已被靜音"
"FS_UNMUTED"					"你已被解除靜音"
"FS_ADMIN_RECORDER_ENDALL"		"管理員摧毀了所有假人！"
"FS_RECORDER_ENDALL"			"假人已移除。"
"FS_MOVEMENT_RECORDER"			"Flowstate 動作記錄器 \n\n 由 CafeFPS 和 mkos 製作"
"FS_PLAYBACK_LIMIT" 			" 播放限制已達到！ "
"FS_PLAYING_ALL_ANIMS"			" 播放所有動畫 "
"FS_CANT_SWITCH_LEGEND"			"錄製期間無法切換角色"
"FS_RECORDINGANIM_CUSTOM"		"%%$rui/flowstate_custom/recordinganim%%"
"FS_NO_SLOTS"					" 沒有可用的槽位 "
"FS_MOVEMENT_SAVED"				" 動作已保存到槽位 %s "
"FS_ANIM_NOT_FOUND"				" 未找到動畫 "
"FS_ANIM_REMOVED_SLOT"			" 槽位 %s 的動畫已移除 "
"FS_WELCOME"					"歡迎 %s"
"FS_CONTROLLER"					"%%s 使用控制器 %%$rui/flowstate_custom/mkos/controller%%"
"FS_MKB"						"%%s 使用滑鼠和鍵盤 %%MOUSE3%%"
"FS_FPS_MAX"					"FPS 限制"
"FS_MAX_FPS_DESC"				"將顯示卡限制為指定的每秒幀數。\n\n設置為 -1 使用桌面更新率。\n設置為 0 沒有限制。\n300 是引擎的最大值。"
"FS_Scenarios_Tip"				"%%$rui/menu/buttons/tip%% 殺敵並勝利以在全球比賽中獲得積分"
"FS_Scenarios_30Remaining"		"%%$rui/menu/store/feature_timer%% 剩餘 30 秒"
"FS_Scenarios_WaitingForRoundEnd"		"%%$rui/menu/store/feature_timer%% 等待當前遊戲結束以提交統計數據。"
"SCORE_EVENT_FS_Scenarios_EnemyDowned"	"擊倒敵人 `1%s1`3+%s2`2 積分"
"SCORE_EVENT_FS_Scenarios_EnemyKilled"	"消滅敵人 `1%s1`3+%s2`2 積分"
"SCORE_EVENT_FS_Scenarios_SurvivalTime"	" 生存時間 \n `3+%s2`2 積分"
"SCORE_EVENT_FS_Scenarios_EnemyDoubleDowned"" 雙重擊倒 `1%s1`3+%s2`2 積分"
"SCORE_EVENT_FS_Scenarios_EnemyTripleDowned"" 三重擊倒 `1%s1`3+%s2`2 積分"
"SCORE_EVENT_FS_Scenarios_BonusTeamWipe"	" 全隊消滅獎勵 `3+%s2`2 積分"
"SCORE_EVENT_FS_Scenarios_TeamWin"			" 團隊勝利！ \n `3+%s2`2 積分"
"SCORE_EVENT_FS_Scenarios_SoloWin"			" 獨狼勝利！ \n `3+%s2`2 積分"
"SCORE_EVENT_FS_Scenarios_PenaltyDeath"		" `1你已死亡`1 \n `3-%s2`2 積分"
"SCORE_EVENT_FS_Scenarios_PenaltyRing"		" `1環形傷害`1 `3-%s2`2 積分"
"SCORE_EVENT_FS_Scenarios_BecomesSoloPlayer"" 獨狼生存 `3+%s2`2 積分"
"SCORE_EVENT_FS_Scenarios_KilledSoloPlayer" " 獵殺獨狼 `3+%s2`2 積分"
"SCORE_EVENT_FS_SND_BombPlanted" "炸彈已安置 `3+$%s2`2"
"SCORE_EVENT_FS_SND_Player_Killed" "已消滅 `1%s1`3+$%s2`2"
"FS_OVER_BUDGET"				" 無法創建新的假人 \n (假人數量過多)"
"FS_PLAYING_ANIM"				" 正在播放槽位 %s 中的動畫"
"FS_REMOVING_ALL_ANIMS"			" 正在移除所有動畫"
"FS_CMD"						" 發送的命令過多。\n 請稍後再試 "
"FS_NO_ANIMS"					" 沒有存在的動畫 "
"FS_PLAYING_RANDOM"				" 播放隨機動畫 "
"FS_PLAYING_RANDOM_DESC"		" 停用循環以停止 "
"FS_MOTD_HEADER"				"伺服器今日公告"
"HUD_DAMAGE_CLOSES_MENU"		"受到傷害時會關閉死亡箱或菜單"
"HUD_DAMAGE_CLOSES_MENU_DESC"	"決定是否在戰鬥中或使用菜單時受到傷害會關閉菜單。"
"FS_TOP_SERVERS"				"頂級伺服器"
"FS_QUICK_JOIN"					"快速加入"
"FS_QUICK_PLAY"					"快速遊戲"
"FS_SELECT_MAP"					"選擇地圖"
"FS_WEAPONCYCLE_NEXT_PREV_RES"	"%weaponcycle% 下一個/上一個"
"FS_WEAPONCYCLE_NEXT_PREV"		"%weaponcycle% 下一個/上一個"
"FS_SERVER_SETTINGS" 			"伺服器設置"
"FS_CHAT_ROOM"					"聊天室"
"FS_START_GAME"					"開始遊戲"
"FS_SOME_SERVER_NAME"			"某伺服器名稱"
"FS_SERVER_NAME"				"伺服器名稱"
"FS_SERVERNAME_FIELD"			"伺服器名稱:"
"FS_SERVER_DESC"				"伺服器描述"
"FS_SELECT_PLAYLIST"			"選擇播放清單"
"FS_SELECT_VISIBILITY"			"選擇可見性"
"FS_TOGGLE_SCOREBOARD"			"切換計分板"
"FS_TOGGLE_VS_UI"				"切換 VS UI"
"FS_LG_DUELS_SETTINGS"			"LG 決鬥設置"
"FS_VALK_ULT_SIM_SETTINGS"		"Valk 終極技能模擬設置"
"FS_TOGGLE_REST"				"切換休息"
"FS_DESTROY_DUMMIES"			"摧毀假人"
"FS_ADMIN_DESTROY_DUMMIES"		"管理員摧毀假人"
"FS_WEAPONS_MENU"				"武器菜單"
"FS_SERVER_MOTD"				"伺服器 MOTD"
"FS_GYM_SETTINGS"				"訓練場設置"
"FS_HUB"						"Hub"
"FS_END_GAME_LOBBY"				"結束遊戲大廳"
"FS_TOGGLE_THIRD_PERSON"		"切換第三人稱"
"FS_FINISH_CHALLENGE"			"完成挑戰"
"FS_CHANGE_WEAPON"				"更換武器"
"FS_SET_HUNTER"					"設置獵人"
"FS_EXIT_AIM_TRAINER"			"退出瞄準訓練"
"FS_CHANGE_CHARACTER"			"更換角色"
"FS_INVINCIBLE_TARGETS"			"無敵目標"
"FS_AUTORELOAD_ON_HIT"			"命中後自動重裝"
"FS_AUTORELOAD_ON_KILL"			"擊殺後自動重裝"
"FS_PLAY_AS_DUMMY"				"扮演假人"
"FS_INFINITE_TRAINING"			"無限訓練"
"FS_CHALLENGES_DURATION"		"挑戰時長"
"FS_FOR_SUPPORTED_CHALLENGES"	"*適用於支援的挑戰。"
"FS_WEAPON_SELECTOR"			"武器選擇器"
"FS_CHANGE_ATTACHMENTS"			"%zoom% 更換附件" //client code only
"FS_KILL_REPLAY"				"擊殺回放"
"FS_KILLED_BY_SIMPLE"			"被擊殺"
"FS_KILLED_BY"					"被擊殺者:"
"FS_SELECT_CHALLENGE"			"選擇一個挑戰開始"
"FS_DUMMIES_KILLED"				"本次會話擊殺的假人數量: 0"
"FS_CURRENT_WEAPON"				"當前武器: "
"FS_ACCURACY_PREFIX"			"準確度:"
"FS_ACCURACY"					"準確度"
"FS_ACCURACY_CAPS"				"準確度"
"FS_WEAPON"						"武器"
"FS_SHOTS_HIT"					"命中次數"
"FS_KILLS_PREFIX"				"擊殺:"
"FS_KILLS"						"擊殺"
"FS_CHALLENGE_NAME"				"挑戰名稱"
"FS_NO_CHALLENGES_PLAYED"		"沒有進行過挑戰"
"FS_RESTART"					"重新開始"
"FS_EXIT"						"退出"
"FS_CRITICAL_SHOTS"				"致命一擊"
"FS_DAMAGE_DONE"				"造成的傷害"
"FS_SHOTS_HIT_CAPS"				"命中次數"
"FS_CHALLENGE_RESULTS"			"挑戰結果"
"FS_LOCAL_BEAM_OFFSET"			"本地光束偏移"
"FS_BEAM_TO_MODIFY"				"要修改的光束"
"FS_PRESET_COLORS"				"預設顏色"
"FS_RUNNING_TARGETS"			"跑動的目標"
"FS_SKYDIVING_TARGETS"			"空降目標"
"FS_SHOOTING_FROM_LIFT"			"從升降機射擊"
"FS_SHOOTING_VALKS_ULT"			"射擊 Valk 的終極技能"
"FS_GRENADES_PRACTICE"			"手榴彈練習"
"FS_RECORD_MOVEMENT"			"記錄動作"
"FS_CLOSE_FAST_STRAFES"			"快速橫移"
"FS_TILE_FRENZY"				"Tile Frenzy"
"FS_POPCORN_TARGETS"			"爆米花目標"
"FS_FLOATING_TARGET"			"漂浮目標"
"FS_TARGET_SWITCHING"			"目標切換"
"FS_STRAFING_DUMMY"				"橫移假人"
"FS_CHOOSE_A_TEAM"				"選擇一支隊伍"
"FS_DAMAGE_PREFIX"				"傷害:"
"FS_DAMAGE"						"傷害"
"FS_DEATHS"						"死亡"
"FS_PLAYER_NAME"				"玩家名稱"
"FS_MAP_NAME"					"地圖名稱"
"FS_NEXT_LOCATION"				"下一個地點: "
"FS_VOTE_FOR_NEXT_LOCATION"		"投票選擇下一個地點"
"FS_VOTING_ENDS_IN"				"投票結束於"
"FS_GAME_SCOREBOARD"			"比賽計分板"
"FS_SELECT_A_TEAM"				"選擇一支隊伍"
"FS_CONNECTING_TO_SERVER"		"正在連接伺服器"
"FS_YES"						"是"
"FS_CANCEL"						"取消"
"FS_VISIBILITY"					"可見性"
"FS_SET_SERVER_NAME"			"設置伺服器名稱"
"FS_SAVE"						"保存"
"FS_SET_SERVER_DESCRIPTION"		"設置伺服器描述"
"FS_CONNECT"					"連接"
"FS_MAP"						"地圖"
"FS_MAPS"						"地圖"
"FS_PLAYLIST"					"播放清單"
"FS_PLAYERS"					"玩家"
"FS_CLEAR_FILTERS"				"清除過濾器"
"FS_REFRESH_SERVERS"			"刷新伺服器"
"FS_NO_SERVERS_FOUND"			"未找到伺服器"
"FS_EULA_NOT_ACCEPTED"          "在使用伺服器瀏覽器之前，您必須接受 R5Reloaded 最終使用者授權協議（EULA）以及隱私政策的最新版本。"
"FS_SEARCH"						"搜索："
"FS_PLAYLISTS"					"播放清單"
"FS_CONNECTING"					"正在連接..."
"FS_ABOUT_R5R"					"該專案允許您通過運行嵌入式伺服器並將自訂腳本/全局編譯清單載入腳本虛擬機來運行 APEX Legends 模組。這允許您創建自訂遊戲模式、關卡、武器等。"
"FS_R5R_NEWS"					"該專案允許您通過運行嵌入式伺服器並將自訂腳本/全局編譯清單載入腳本虛擬機來運行 APEX Legends 模組。這允許您創建自訂遊戲模式、關卡、武器等。"
"FS_WELCOME_BACK"				"歡迎回來"
"FS_SELECT_LEGEND"				"選擇傳奇角色"
"FS_PLACEHOLDER_NAME"			"占位名稱"
"FS_HELMET"						"頭盔"
"FS_SHIELD"						"護盾"
"FS_SECONDARY"					"次要"
"FS_PRIMARY"					"主要"
"FS_ULTIMATE"					"終極技能"
"FS_TACTICAL"					"戰術技能"
"FS_CLASS_SELECTION"			"職業選擇"
"FS_RESPAWNING_IN"				"重生倒計時"
"FS_CTF_CAP_TO_WIN"				"奪取 5 面旗幟以獲勝！"
"FS_ENEMY_TEAM"					"敵隊"
"FS_YOUR_TEAM"					"你的隊伍"
"FS_CLOSE_BY_TAB"				"%TAB% 關閉"
"FS_SCOREBOARD"					"計分板"
"FS_LAST_TIME"					"上次時間："
"FS_BEST_TIME"					"最佳時間："
"FS_AVERAGE"					"平均時間："
"FS_ARMOR_SWAP"					"裝甲交換"
"FS_ROUND"						"回合"
"FS_ENEMY_TEAM_ATTACKING"		"敵隊進攻"
"FS_YOURE_ATTACKING"			"你正在進攻"
"FS_COMBAT_INFO"				"戰鬥信息"
"FS_ON_GROUND"					"在地面上"
"FS_BOMB_STATE"					"炸彈狀態"
"FS_BOMB_DEFUSED"				"炸彈已拆除"
"FS_ROUND_WIN"					"回合勝利"
"FS_BOMB_IDLE"					"炸彈閒置"
"FS_ROLE"						"角色"
"FS_INFECTED_IS_NEAR"			"感染者接近"
"FS_DOUBLE_KILL"				"雙殺"
"FS_HEADSHOTS"					"爆頭擊殺"
"FS_TRAINING_STATS"				"訓練統計"
"FS_ABOUT_R5RELOADED"			"關於 R5Reloaded"
"FS_R5RELOADED_HELP"			"需要幫助嗎？想與社群聊天嗎？加入我們的 Discord 伺服器！"
"FS_DOCUMENTATION"				"文件"
"FS_VIEW_DOCUMENTATION"			"需要或想查看 R5Reloaded 的文件嗎？"
"FS_R5R_OPENSOURCE"				"我們是開源的，請查看！"
"FS_QUICK_KEYBINDS"				"快速鍵位綁定"
"FS_OPENS_COMPANION"			"F10 - 打開配套工具，可以用它來查找/創建伺服器"
"FS_OPENS_CONSOLE"				"波浪號 ( ~ ) - 打開控制台"
"FS_MATCHING_FOR"				"正在匹配：%s"
"FS_CHALLENGE_STARTED"			"挑戰 \n 已開始"
"FS_JOIN_QUEUE"					"加入隊列\n        開始\n挑戰"
"FS_CHALLENGE_WAITING_FOR"		"等待 %s \n 加入隊列..."
"FS_WAITING_PANEL"				"等待\n   玩家..."
"FS_STATS_SHIPPED"				"統計已提交"
"FS_STATS_SHIPPED_MSG"			"\n\n\n\n 比賽統計數據已發送至追蹤器 @ www.r5r.dev \n\n\n\n"
"FS_STANDINGS"					"場景比賽排名"
"FS_SCENARIOS_STANDINGS"		"比賽排名"
"FS_SCORE_LEADERS"				"積分領先者"
"FS_PREVIOUS_ROUND"				"上一回合"
"FS_ALL_ROUNDS"					"所有回合"
"FS_STAT"						"統計"
"FS_SCORE"						"積分"
"FS_TOTALS"						"總計"
"FS_DOWNS"						"擊倒"
"FS_DOUBLE_DOWNS"				"雙重擊倒"
"FS_TRIPPLE_DOWNS"				"三重擊倒"
"FS_TEAM_WIPE"					"全隊滅亡"
"FS_TEAM_WIN"					"隊伍勝利"
"FS_SOLO_WIN"					"單人勝利"
"FS_Ring_Penalty"				"圈內懲罰"
"HUD_SHOW_HEALTHBARS"			"顯示血條"
"HUD_SHOW_HEALTHBARS_DESC"		"是否在其他玩家受到傷害時顯示他們的血條。"
"RHAPSODY_TAC_STATUS"			"亢奮聖歌：`1%s1"
"SCORE_EVENT_SUR_SQUAD_WIPE"	"全隊滅亡"
"SCORE_EVENT_SUR_SQUAD_WIPE_RAT""獨狼滅亡"
"BLEEDOUT_SELF_RES_AVAILABLE"	"自我復甦可用"
"BLEEDOUT_SELF_RES_DELAY"		"自我復甦可用時間：%s"
"MEDIC_PASSIVE_CANCEL_REVIVE_HINT"	"%scriptCommand5% 取消復甦"
"FS_AFK_ALERT" 					"你還在嗎？"
"FS_AFK_REST_MSG"				"\n 如果你在 %s 秒內不動，將進入休息模式。"	
"FS_AFK_KICK_MSG"				"\n 你處於 AFK 狀態，伺服器將在 %s 秒內將你踢出。"
 
//added 10/14/2024 mkos
"FS_REST_CONFIRM"				"現在休息將標記此回合為失敗，並可能處罰您。您確定嗎？"
"FS_NOT_AVAILABLE"				"不可用"
"FS_AUTO_UNMUTED"				"您已自動解除靜音"
"FS_WARNING"					"警告"
"FS_EXIT_ROUND"					"退出回合"
"FS_SPAM_MUTE"					"自動靜音：訊息過多"
"FS_SPAM_MUTE"					"自動靜音"
"FS_SPAM_MUTE_DESC"				"訊息過多，請等待 %s 秒"

//added 10/17/2024 mkos
"FS_START_SPEC"					"%&use% 開始觀戰"
"FS_REST_TOGGLE"				"%&use% 休息（或）進入隊列"
"FS_IBMM_TOGGLE"				"%&use% 切換 IBMM"
"FS_CHAL_TOGGLE"				"%&use% 啟用/停用 1v1 挑戰"
"FS_START_REST_TOGGLE"			"%&use% 切換 \"開始時處於休息\" 設定"
"FS_INPUT_BANNER"				"%&use% 切換輸入橫幅"

//added 4/5/2025 mkos ( added to LocalMsg registry )
"FS_TEAMHELP" "\n\n\n\n\n\n\n\n\n\n\n\n/team help                           - 列出所有指令\n/team list                             - 列出所有隊伍 #\n/team make [名稱]                                               - 建立一個隊伍\n/team info [玩家|uid|隊伍ID]                       - 查看隊伍資訊\n/team join [隊長名稱/uid | 隊伍ID]      - 加入隊伍\n/team leave                                                               - 離開隊伍 -> 如果沒有隊長，隊伍將會被解散\n\n僅限隊長：\n\n/team accept [玩家|uid|id]                    - 接受玩家或請求ID的加入請求\n/team reject [玩家|uid|id]                      - 拒絕玩家或請求ID的加入請求\n/team kick [玩家|uid|隊員編號]                       - 將成員移出隊伍\n/team makecaptain [玩家|uid|隊員編號]    - 指定玩家為隊長\n/team settings                                                 - 顯示隊伍設定及其值\n/team set [設定項目] [值]                         - 設定隊伍參數"
"FS_IN_TEAM" "已在隊伍中"
"FS_ERR_CMD_PARAM_LEN" "指令參數長度錯誤"
"FS_INVALID_TEAM" "無效的隊伍"
"FS_PLAYER_NOT_OWNER" "玩家不是隊伍擁有者"
"FS_TEAM_FULL" "隊伍已滿"
"FS_JOIN_REQUEST_COOLDOWN" "加入請求冷卻中"
"FS_NOT_IN_TEAM" "未加入任何隊伍"
"FS_PLAYER_LEFT_TEAM" "玩家已離開隊伍："
"FS_PLAYER_JOINED_TEAM" "玩家已加入隊伍："
"FS_YOU_JOINED_TEAM" "你已加入隊伍："
"FS_FAILED_JOIN_TEAM" "加入隊伍失敗："
"FS_NEW_JOIN_REQUEST" "新的加入請求："
"FS_JOIN_REQUEST_SENT" "已送出加入請求給："
"FS_LEFT_TEAM" "你已離開隊伍："
"FS_FAILED_LEAVE_TEAM" "離開隊伍失敗："
"FS_JOIN_REQ_FAILED" "加入請求失敗："
"FS_TEAMNAME_MAXLEN" "失敗。隊伍名稱的最大長度為："
"FS_TEAM_CREATED" "隊伍建立成功"
"FS_FAILED_CREATETEAM" "建立隊伍失敗"
"FS_TEAMINFO_ERR" "指令 \"team info\" 需要隊伍編號或玩家作為最後參數"
"FS_ALL_TEAMS" "所有隊伍"
"FS_TEAM_INFO" "隊伍資訊"
"FS_HELP_INFO" "幫助資訊"
"FS_TEAM_DISMANTLED" "隊伍已被解散"
"FS_JOIN_REQ" "加入請求"
"FS_TEAMS_CMDHLP_01" "此指令需要 ID 或玩家作為最後參數"
"FS_TEAMS_FAIL_REQ" "接受/拒絕請求失敗"
"FS_INV_REQ_PLAYER" "無效的請求玩家"
"FS_REQ_REVOKED" "已撤銷請求："
"FS_INV_TEAM_PLAYER" "無效的隊伍成員"
"FS_TEAMKICK_FAIL" "移除玩家失敗"
"FS_PLAYER_NOT_ON_TEAM" "玩家不在隊伍中"
"FS_PLAYER_CAPTAIN_ERR" "玩家已是隊長"
"FS_ADDED_CAPTAIN" "已設為隊長："
"FS_TEAM_SETTINGS" "隊伍設定"
"FS_NOT_CAPTAIN" "你不是隊長"
"FS_INV_TEAM_SETTING" "無效的設定項"
"FS_SAME_SETT_VALUE" "該設定已是此值"
"FS_INV_SETT_VALUE" "無效的設定值，僅允許數字"
"FS_SETTING_SET" "設定已成功更新"
"FS_TEAMCMD_ERR_01" "此指令需要設定名稱和數值。例如：/team set fill 0"
"FS_TEAMS_DISABLED" "管理員已停用隊伍功能"
"FS_NOT_ON_A_TEAM" "你沒有加入任何隊伍"

"INVALID_BADGE" "無效徽章"
"INVALID_BADGE_REQ" "未滿足要求"
"DEV_ONLY" "僅限開發者"
"BADGE_SAVED" "徽章已保存"

//added 4-8-2025 mkos ( added to remote registry )
"FS_STATS_NOT_READY" "統計尚未載入"

//added 4-9-2025 not in remote registry
"FS_OPEN_CHAMPION" "查看冠軍"

//added 12-27-2025 mkos

"FS_KIDNAPPED" "你綁架了 %s"
"FS_REMOVED_PORTAL" "傳送門已移除"
"FS_REMOVED_PORTAL_DESC" "傳送門離電梯太近"

//added 1-5-2026 mkos

"FS_TIMEOUT" "你已進入禁用狀態"
"FS_UNTIMEOUT" "你已解除禁用狀態"

//added 1-26-26 mkos
"HUD_SHOW_MOTD" "MOTD 僅顯示一次"
"HUD_SHOW_MOTD_DESC" "啟用後，若尚未查看，將在加入伺服器時自動開啟每日訊息（每次客戶端啟動、每個伺服器僅一次）。若停用，則在啟用 MOTD 的情況下會始終顯示。"
"HUD_ENABLE_MOTD"        "啟用 MOTD"
"HUD_ENABLE_MOTD_DESC"  "在連接伺服器時自動顯示每日訊息。"
"SELECT_LEGEND"        "選擇傳奇"

//added 1-31-26 mkos
"STOP_RESTING"      "結束休息"
"MATCH_SETTINGS"    "比賽設定"
"SPECTATE"          "觀戰"
"STOP_SPECTATING"   "停止觀戰"
"SCOREBOARD_TEXT"   "記分板"
"REST"              "休息"
"CLOSE" "關閉"

//added 2-3-2026 mkos
"CANCEL_PHASE_HINT" "%attack% 退出相位"

//added 2-5-2026 mkos
"HUD_SHOW_POS"        "顯示位置資訊"
"HUD_SHOW_POS_DESC"   "啟用或停用包含名稱、位置、角度與速度資訊的疊加層"

//added 2-8-2026 mkos
"HUD_SHOW_FPS"        "顯示 FPS 資訊"
"HUD_SHOW_FPS_DESC"   "在螢幕上顯示 FPS 疊加層"
"DEV_WARNING_HEADER" "開發者模式已啟用"
"DEV_WARNING_TEXT" "你已在開發者模式下啟動遊戲。開發者模式用於開發目的，並會嚴重影響效能。 \n\n如果這不是你的本意，請在不使用 -devsdk 或 -developer 參數的情況下啟動遊戲。 \n\n你可以在設定選單中或透過 convar: show_dev_warning_dialogue 停用此警告"
"MOUSE_CLICK_ACCEPT" "%[MOUSE1|]% 接受"
"HUD_SHOW_DEV_WARNING" "顯示開發者警告"
"HUD_SHOW_DEV_WARNING_DESC" "是否在開發者模式下從主畫面繼續前顯示警告"
"CLIENT_MODE_HEADER" "客戶端模式已啟用"
"CLIENT_MODE_WARNING_TEXT" "你已在客戶端模式下啟動遊戲。大廳無法使用。若要在客戶端模式下查看伺服器瀏覽器，請按 F11。 \n\n若要載入大廳，請以主機模式啟動遊戲： \n launcher -> 進階選項 -> 伺服器 / 遊戲 -> 模式 -> 主機"
"UNREGISTERED_HEIRLOOOM" "請求的傳家寶未註冊，無法載入。"

 
// added on 02/26/26 mkos
"HUD_SHOW_MOVE_OVERLAY"		"移動覆蓋層"
"HUD_SHOW_MOVE_OVERLAY_DESC"		"在伺服器中時，在畫面底部顯示移動覆蓋層"
// added on 03/04/26
"MAP_SKIP_INITIATED"		"已發起跳過地圖投票"
"MAP_SKIP_VOTE_INSTRUCTIONS"		"要跳過地圖，請使用以下任一聊天指令：\n%s"
// added on 03/04/26
"MAP_SKIP_COMPLETE"		"地圖跳過已完成"
"MAP_SKIP_CHANGE"		"正在切換到下一張地圖"
}
}