"lang"
{
  "Language" "schinese"
  "Tokens"
  {
"FS_NULL"						""
"FS_1v1_Banner" 				"%%$rui/flowstate_custom/mkos/1v1banner%%"
"FS_1V1_Tracker"				"%%$rui/flowstate_custom/mkos/1v1banner%%"

//the below case is for testing LocalVarMsg()
//"FS_1V1_Tracker"				"%s %s %s %s %s"

"FS_GameNotPlaying"				"游戏未在进行 %s"
"FS_Scenarios_Banner"			"Flowstate 场景\n\n\n"
"FS_Challenges_Disabled"		"主机已禁用挑战"
"FS_NotInFight"					"不在战斗中"
"FS_CantChalSelf"				"不能挑战自己"
"FS_ChalSent"					"挑战已发送"
"FS_InvalidPlayer"				"无效的玩家..."
"FS_OVERFLOW"					"由于溢出，无法执行此命令"
"FS_FAILED"						"失败"
"FS_Usage"						"\n\n\n使用方法: "
"FS_Challenge_usage"			"challenge chal [玩家名称/id] - 挑战某玩家 1v1 \n challenge accept [玩家名称/id] - 接受玩家名称或ID的挑战。如果没有指定玩家，接受最新的挑战 \n challenge list - 显示所有挑战及其时间 \n"
"FS_Challenges"					"挑战"
"FS_Challenge_usage_2"			"\n\n\n/chal [玩家名称/id] -挑战某玩家进行 1v1\n/chal player -挑战当前战斗玩家\n/accept [玩家名称/id] -接受特定玩家的挑战或最近的挑战\n/list -显示收到的挑战\n/outlist -显示发出的挑战\n/end -结束并移除当前挑战\n/remove [玩家名称/id] -从列表中移除挑战\n/clear -清除所有收到的挑战\n/revoke [玩家名称/id/all] -撤销对某玩家或所有玩家发出的挑战\n/cycle -随机重生点\n/swap -随机重生点侧\n/legend -按号码或名称选择传奇角色"
"FS_NEW_REQUEST"				"新请求"
"FS_ChalRequest"				"玩家: %s 想要进行 1v1. \n 输入 /accept 接受最新挑战 \n 或输入 /accept [玩家名称] 接受特定 1v1"
"FS_PlayerNotInChallenges"		"玩家不在挑战中"
"FS_RemovedChallenger"			"已移除 %s"
"FS_ChallengersCleared"			"挑战者已清除"
"FS_ChalRevoked"				"挑战已撤销"
"FS_RevokedX"					"已撤销 %s 个挑战"	
"FS_RevokedFromPlayers"			"\n----从玩家撤销---- \n\n %s"
"FS_NoChallengesToRemove"		"没有挑战可移除"
"FS_PlayerQuit"					"玩家退出"
"FS_NotInChal"					"不在挑战中"
"FS_SpawnCycDisabled"			"重生循环已禁用"
"FS_SpawnCycEnabled"			"重生循环已启用"
"FS_SpawnSwapDisabled"			"重生交换已禁用"
"FS_SpawnSwapEnabled"			"重生交换已启用"
"FS_DisabledLegends"			"管理员已禁用传奇角色"
"FS_InvalidLegend"				"无效的传奇角色索引"
"FS_PlayingAs"					"当前角色: %s"
"FS_OutgoingChal"				"发出的挑战"
"FS_NoOutgoingChal"				"没有发出的挑战"
"FS_UnknownCommand"				"未知命令 \n"
"FS_InChallenge"				"已经在挑战中"
"FS_InChallenge_SUBSTR"			"输入 /end 或 /clear 来结束"
"FS_PlayerInChal"				"玩家已经在挑战中"
"FS_NoChal"						"没有挑战"
"FS_NoChalFromPlayer"			"该玩家没有发起挑战"
"FS_NoChalFromPlayer_SUBSTR"	"可能已撤销? 使用 /list 查看"
"FS_ChalQuit"					"挑战者已退出"
"FS_ChalAccepted"				"挑战已接受"
"FS_NoChalToEnd"				"没有可结束的挑战"
"FS_ChalEnded"					"挑战已结束"
"FS_RESTCOOLDOWN"				"休息冷却时间"
"FS_MATCHING"					"正在匹配!"
"FS_BASE_RestText"				"在控制台输入 rest 以再次开始战斗。"
"FS_SendingToRestAfter"			"战斗后将进入休息状态"
"FS_TryRestAgainIn"				"或... 再试一次，剩余: %s 秒"
"FS_RestGrace"					"已进入休息状态，因为自上次受伤以来超过 %s 秒。"
"FS_YouAreResting"				"你现在正在休息"
"FS_WaitingForPlayers"			"等待玩家"
"FS_MustBeInRest"				"你必须处于休息模式才能观看其他人！"
"FS_MustBeInRest_SUBSTR"		"在控制台输入 'rest' 以进入休息模式"
"FS_JumpToStopSpec"				"跳跃停止观看"
"FS_IBMM_Any"					"IBMM 设置为任何输入（已禁用）。"
"FS_IBMM_SAME"					"IBMM 设置为搜索相同输入类型。"
"FS_SettingNotAllowed"			"服务器不允许此设置。"
"FS_ChalDisabled"				"接受挑战已禁用。"
"FS_ChalEnabled"				"接受挑战已启用。"
"FS_StartInRestDisabled"		"\"开始时处于休息\" 已禁用"
"FS_StartInRestEnabled"			"\"开始时处于休息\" 已启用。"
"FS_InputBannerDisabled"		"\"输入横幅\" 已禁用"
"FS_InputBannerEnabled"			"\"输入横幅\" 已启用"
"FS_OpponentDisconnect"			"你的对手已断开连接！"
"FS_ChalStarted"				"1v1 挑战开始"
"FS_InputLocked"				" 输入已锁定 "
"FS_CouldNotLock"				"无法锁定输入"
"FS_AnyInput"					"任何输入"
"FS_INPUT_CHANGED"				"输入已更改"
"FS_INPUT_CHANGED_SUBSTR"		"%s 的输入在战斗中发生了变化"
"FS_YOUR"   				"你的"
"FS_ERROR"						"错误"
"FS_DisabledTDMWeps"			"管理员已禁用团队死亡竞赛武器菜单。"
"FS_NotAllowedWaiting"			"不允许处于等待模式"
"FS_WepNotAllowed"				"武器不允许 :("
"FS_WepBlacklisted"				"武器已列入黑名单"
"FS_AbilityBlacklisted"			"技能已列入黑名单"
"FS_TgiveCooldown"				"Tgive 冷却时间"
"FS_WEAPONSAVED"				"武器 %s 已保存"
"FS_FAILEDSAVE"					"保存失败"
"FS_TEAMSBALANCED"				"队伍已平衡"
"FS_TEAMSBALANCED_SUBSTR"		"我们现在有 %s 支队伍。"
"FS_HitsoundNumFail"			"命中音效必须是 0-16 之间的数字。"			
"FS_SUCCESS"					"成功"
"FS_HitsoundChanged"			"你的命中音效已设置为命中音效 # %s"			
"FS_HandicapTitle"				"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n handicap:"
"FS_HandicapSubstr"				" 在控制台输入: handicap # \n 将 # 替换为 'on' 或 'off'。  \n\n On: 每次击中造成并收到 2 点伤害。 \n\n Off: 每次击中造成并收到 3 点伤害。"
"FS_HandicapOnSubstr"			"伤害和治疗已设置为 2。"
"FS_HandicapOffSubstr"			"伤害和治疗已设置为 3。"
"FS_IBMM_Time_Failed"			"等待必须指定一个 0 - %s 的秒数"
"FS_IBMM_Time_Changed"			"你的等待时间已更改为 %s 秒"		
"FS_LOCK1V1_ENABLED"			"Lock1v1 设置已启用。"
"FS_LOCK1V1_DISABLED"			"Lock1v1 设置已禁用。"
"FS_START_IN_REST_TITLE"		"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n 开始时处于休息设置:"
"FS_START_IN_REST_SUBSTR"		" 在控制台输入: start_in_rest # \n 将 # 替换为 'on' 或 'off'。  \n\n On: 当回合/游戏开始或你加入时，你将从休息状态开始，必须手动加入队列。 \n\n Off: 你将自动加入队列。"
"FS_START_IN_REST_ENABLED"		"START_IN_REST 设置已启用。"
"FS_START_IN_REST_DISABLED"		"START_IN_REST 设置已禁用。"
"FS_INPUT_BANNER_DEPRECATED"	"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n 输入横幅"
"FS_INPUT_BANNER_SUBSTR_DEP"	" 在控制台输入: enable_input_banner # \n 将 # 替换为 'on' 或 'off'。 "
"FS_INPUT_BANNER_ENABLED_DEP"	"ENABLE_INPUT_BANNER 设置已启用。"
"FS_INPUT_BANNER_DISABLED_DEP"	"ENABLE_INPUT_BANNER 设置已禁用。"
"FS_KILL_STREAK"				"击杀连胜"	
"FS_5_KILL_STREAK_SUBSTR"		"%s 达成 5 连杀！"
"FS_EXTRA_KILL_STREAK_TITLE"	"额外护盾击杀连胜"
"FS_EXTRA_KILL_STREAK_SUBSTR"	"%s 达成击杀连胜并获得额外护盾！"
"FS_15_KILL_STREAK_TITLE"		"15 连杀"
"FS_15_KILL_STREAK_SUBSTR"		"%s 达成 15 连杀！"
"FS_20_KILL_STREAK_TITLE"		"20 连杀"
"FS_20_KILL_STREAK_SUBSTR"		"%s 达成 20 连杀！"
"FS_30_KILL_STREAK_TITLE"		"传奇连杀"
"FS_30_KILL_STREAK_SUBSTR"		"%s 达成 30 连杀！"
"FS_PRED_SUMPREMACY_TITLE"		"掠食者统治"
"FS_35_KILL_STREAK_SUBSTR"		"%s 达成 35 连杀！"
"FS_50_KILL_STREAK_TITLE"		"发现作弊者！"
"FS_50_KILL_STREAK_SUBSTR"		"%s 达成 50 连杀，举报他！"	
"FS_25_PREDATORY_SUPREMACY"		"%s 达成 25 连杀并获得额外护盾！"
"FS_EXTRA_SHIELD_TITLE"			"提供额外护盾"
"FS_EXTRA_SHIELD_SUBSTR"		"%s 拥有 50 额外护盾。"
"FS_Oddball"					"Oddball"
"FS_STRING_VAR"					"%s"
"FS_OddballReady"				"球已准备好"
"FS_Deathmatch"					"死亡竞赛"
"FS_HALOSLAYER"					"杀戮者"
"FS_ERROR_OCCURED"				"发生了一个错误"
"FS_ERROR_OCCURED2"				"发生未知错误。请稍后再试。"
"FS_COOLDOWN"					"冷却中。请稍后再试。"
"FS_COULD_NOT_SPECTATE"			"你无法观战你试图观战的玩家。请稍后再试。"
"FS_NO_PLAYERS_TO_SPEC"			"没有可观战的玩家。"
"FS_WAIT_TIME_CC"				"在控制台输入:    wait # \n 将 # 替换为 3 - %s 之间的数字（秒）或 0 以禁用。 \n\n 你当前的等待时间\n 在匹配相反输入之前是: \n\n                             %s 秒。 %s"
"FS_AFK_KICK"					" FLOWSTATE 踢出 \n\n  管理员已设置 ping 限制: %s 毫秒。  \n  你的 ping 过高: %s 毫秒。"
"FS_PUSHDOWN"					"\n\n\n\n\n\n\n\n"
"FS_SPACE"						" "
"FS_OVERFLOW_TEST"				"已弃用"
"FS_CUSTOM_WEAPON_CHAL_ONLY"	"主机只允许在挑战期间使用自定义武器。"
"FS_CustomWepChalOnly"			"仅在挑战期间允许"
"FS_IN_QUEUE"					" 在队列中等待 "
"FS_MATCHED"					" 匹配成功! "
"FS_RESTING"					" 你正在休息 "
"FS_WEAPONS_RESET"				"武器已重置"
"FS_ALL_WEPS_SAVED"				"所有武器已保存"
"FS_MUTED"						"你已被静音"
"FS_UNMUTED"					"你已被取消静音"
"FS_ADMIN_RECORDER_ENDALL"		"管理员销毁了所有假人！"
"FS_RECORDER_ENDALL"			"假人已移除。"
"FS_MOVEMENT_RECORDER"			"Flowstate 动作录制器 \n\n 由 CafeFPS 和 mkos 制作"
"FS_PLAYBACK_LIMIT" 			" 播放限制已达最大！ "
"FS_PLAYING_ALL_ANIMS"			" 播放所有动画 "
"FS_CANT_SWITCH_LEGEND"			"录制期间无法切换角色"
"FS_RECORDINGANIM_CUSTOM"		"%%$rui/flowstate_custom/recordinganim%%"
"FS_NO_SLOTS"					" 没有可用的槽位 "
"FS_MOVEMENT_SAVED"				" 动作已保存到槽位 %s "
"FS_ANIM_NOT_FOUND"				" 未找到动画 "
"FS_ANIM_REMOVED_SLOT"			" 槽位 %s 的动画已移除 "
"FS_WELCOME"					"欢迎 %s"
"FS_CONTROLLER"					"%%s 使用控制器 %%$rui/flowstate_custom/mkos/controller%%"
"FS_MKB"						"%%s 使用鼠标和键盘 %%MOUSE3%%"
"FS_FPS_MAX"					"FPS 限制"
"FS_MAX_FPS_DESC"				"将你的显卡限制在指定的每秒帧数。\n\n设置为 -1 为桌面刷新。\n设置为 0 为无限制。\n300 是引擎的最大值。"
"FS_Scenarios_Tip"				"%%$rui/menu/buttons/tip%% 击杀和胜利以在全球比赛中获得积分"
"FS_Scenarios_30Remaining"		"%%$rui/menu/store/feature_timer%% 剩余 30 秒"
"FS_Scenarios_WaitingForRoundEnd"		"%%$rui/menu/store/feature_timer%% 等待当前游戏结束以提交统计数据。"
"SCORE_EVENT_FS_Scenarios_EnemyDowned"	"击倒敌人 `1%s1`3+%s2`2 积分"
"SCORE_EVENT_FS_Scenarios_EnemyKilled"	"消灭敌人 `1%s1`3+%s2`2 积分"
"SCORE_EVENT_FS_Scenarios_SurvivalTime"	" 生存时间 \n `3+%s2`2 积分"
"SCORE_EVENT_FS_Scenarios_EnemyDoubleDowned"" 双重击倒 `1%s1`3+%s2`2 积分"
"SCORE_EVENT_FS_Scenarios_EnemyTripleDowned"" 三重击倒 `1%s1`3+%s2`2 积分"
"SCORE_EVENT_FS_Scenarios_BonusTeamWipe"	" 全队消灭奖励 `3+%s2`2 积分"
"SCORE_EVENT_FS_Scenarios_TeamWin"			" 团队胜利！ \n `3+%s2`2 积分"
"SCORE_EVENT_FS_Scenarios_SoloWin"			" 独狼胜利！ \n `3+%s2`2 积分"
"SCORE_EVENT_FS_Scenarios_PenaltyDeath"		" `1你已死亡`1 \n `3%s2`2 积分"
"SCORE_EVENT_FS_Scenarios_PenaltyRing"		" `1环形伤害`1 `3%s2`2 积分"
"SCORE_EVENT_FS_Scenarios_BecomesSoloPlayer"" 独狼生存 `3+%s2`2 积分"
"SCORE_EVENT_FS_Scenarios_KilledSoloPlayer" " 猎杀独狼 `3+%s2`2 积分"
"SCORE_EVENT_FS_SND_BombPlanted" "炸弹已安装 `3+$%s2`2"
"SCORE_EVENT_FS_SND_Player_Killed" "击杀 `1%s1`3+$%s2`2"
"FS_OVER_BUDGET"				" 无法创建新的假人 \n (假人数量过多)"
"FS_PLAYING_ANIM"				" 正在播放槽位 %s 中的动画"
"FS_REMOVING_ALL_ANIMS"			" 正在移除所有动画"
"FS_CMD"						" 发送的命令过多。\n 请稍后再试"
"FS_NO_ANIMS"					" 没有存在的动画"
"FS_PLAYING_RANDOM"				" 播放随机动画"
"FS_PLAYING_RANDOM_DESC"		" 禁用循环以停止"
"FS_MOTD_HEADER"				"服务器今日公告"
"HUD_DAMAGE_CLOSES_MENU"		"受到伤害时关闭死亡箱或菜单"
"HUD_DAMAGE_CLOSES_MENU_DESC"	"决定是否在掠夺死亡箱或使用菜单或技能时受到伤害会关闭菜单。"
"FS_TOP_SERVERS"				"顶级服务器"
"FS_QUICK_JOIN"					"快速加入"
"FS_QUICK_PLAY"					"快速游戏"
"FS_SELECT_MAP"					"选择地图"
"FS_WEAPONCYCLE_NEXT_PREV_RES"	"%weaponcycle% 下一个/上一个"
"FS_WEAPONCYCLE_NEXT_PREV"		"%weaponcycle% 下一个/上一个"
"FS_SERVER_SETTINGS" 			"服务器设置"
"FS_CHAT_ROOM"					"聊天室"
"FS_START_GAME"					"开始游戏"
"FS_SOME_SERVER_NAME"			"某个服务器名称"
"FS_SERVER_NAME"				"服务器名称"
"FS_SERVERNAME_FIELD"			"服务器名称:"
"FS_SERVER_DESC"				"服务器描述"
"FS_SELECT_PLAYLIST"			"选择播放列表"
"FS_SELECT_VISIBILITY"			"选择可见性"
"FS_TOGGLE_SCOREBOARD"			"切换计分板"
"FS_TOGGLE_VS_UI"				"切换 VS UI"
"FS_LG_DUELS_SETTINGS"			"LG 决斗设置"
"FS_VALK_ULT_SIM_SETTINGS"		"Valk 大招模拟设置"
"FS_TOGGLE_REST"				"切换休息"
"FS_DESTROY_DUMMIES"			"销毁假人"
"FS_ADMIN_DESTROY_DUMMIES"		"管理员销毁假人"
"FS_WEAPONS_MENU"				"武器菜单"
"FS_SERVER_MOTD"				"服务器 MOTD"
"FS_GYM_SETTINGS"				"训练场设置"
"FS_HUB"						"Hub"
"FS_END_GAME_LOBBY"				"结束游戏大厅"
"FS_TOGGLE_THIRD_PERSON"		"切换第三人称"
"FS_FINISH_CHALLENGE"			"结束挑战"
"FS_CHANGE_WEAPON"				"更换武器"
"FS_SET_HUNTER"					"设置猎人"
"FS_EXIT_AIM_TRAINER"			"退出瞄准训练"
"FS_CHANGE_CHARACTER"			"更换角色"
"FS_INVINCIBLE_TARGETS"			"无敌目标"
"FS_AUTORELOAD_ON_HIT"			"击中后自动重装"
"FS_AUTORELOAD_ON_KILL"			"击杀后自动重装"
"FS_PLAY_AS_DUMMY"				"扮演假人"
"FS_INFINITE_TRAINING"			"无限训练"
"FS_CHALLENGES_DURATION"		"挑战时长"
"FS_FOR_SUPPORTED_CHALLENGES"	"*适用于支持的挑战。"
"FS_WEAPON_SELECTOR"			"武器选择器"
"FS_CHANGE_ATTACHMENTS"			"%zoom% 更换附件" //client code only
"FS_KILL_REPLAY"				"击杀回放"
"FS_KILLED_BY_SIMPLE"			"被击杀"
"FS_KILLED_BY"					"被击杀者:"
"FS_SELECT_CHALLENGE"			"选择一个挑战开始"
"FS_DUMMIES_KILLED"				"本次会话中击杀假人: 0"
"FS_CURRENT_WEAPON"				"当前武器: "
"FS_ACCURACY_PREFIX"			"精准度:"
"FS_ACCURACY"					"精准度"
"FS_ACCURACY_CAPS"				"精准度"
"FS_WEAPON"						"武器"
"FS_SHOTS_HIT"					"命中次数"
"FS_KILLS_PREFIX"				"击杀:"
"FS_KILLS"						"击杀"
"FS_CHALLENGE_NAME"				"挑战名称"
"FS_NO_CHALLENGES_PLAYED"		"没有玩过的挑战"
"FS_RESTART"					"重新开始"
"FS_EXIT"						"退出"
"FS_CRITICAL_SHOTS"				"暴击"
"FS_DAMAGE_DONE"				"造成的伤害"
"FS_SHOTS_HIT_CAPS"				"命中次数"
"FS_CHALLENGE_RESULTS"			"挑战结果"
"FS_LOCAL_BEAM_OFFSET"			"本地光束偏移"
"FS_BEAM_TO_MODIFY"				"要修改的光束"
"FS_PRESET_COLORS"				"预设颜色"
"FS_RUNNING_TARGETS"			"奔跑的目标"
"FS_SKYDIVING_TARGETS"			"空降目标"
"FS_SHOOTING_FROM_LIFT"			"从电梯射击"
"FS_SHOOTING_VALKS_ULT"			"射击 Valk 的大招"
"FS_GRENADES_PRACTICE"			"手雷练习"
"FS_RECORD_MOVEMENT"			"记录移动"
"FS_CLOSE_FAST_STRAFES"			"快速躲闪"
"FS_TILE_FRENZY"				"Tile Frenzy"
"FS_POPCORN_TARGETS"			"爆米花目标"
"FS_FLOATING_TARGET"			"漂浮目标"
"FS_TARGET_SWITCHING"			"切换目标"
"FS_STRAFING_DUMMY"				"躲闪假人"
"FS_CHOOSE_A_TEAM"				"选择一支队伍"
"FS_DAMAGE_PREFIX"				"伤害:"
"FS_DAMAGE"						"伤害"
"FS_DEATHS"						"死亡"
"FS_PLAYER_NAME"				"玩家名称"
"FS_MAP_NAME"					"地图名称"
"FS_NEXT_LOCATION"				"下一个位置: "
"FS_VOTE_FOR_NEXT_LOCATION"		"投票选择下一个位置"
"FS_VOTING_ENDS_IN"				"投票结束时间"
"FS_GAME_SCOREBOARD"			"游戏计分板"
"FS_SELECT_A_TEAM"				"选择一支队伍"
"FS_CONNECTING_TO_SERVER"		"连接到服务器"
"FS_YES"						"是"
"FS_CANCEL"						"取消"
"FS_VISIBILITY"					"可见性"
"FS_SET_SERVER_NAME"			"设置服务器名称"
"FS_SAVE"						"保存"
"FS_SET_SERVER_DESCRIPTION"		"设置服务器描述"
"FS_CONNECT"					"连接"
"FS_MAP"						"地图"
"FS_MAPS"						"地图"
"FS_PLAYLIST"					"播放列表"
"FS_PLAYERS"					"玩家"
"FS_CLEAR_FILTERS"				"清除筛选器"
"FS_REFRESH_SERVERS"			"刷新服务器"
"FS_NO_SERVERS_FOUND"			"未找到服务器"
"FS_EULA_NOT_ACCEPTED"          "在使用服务器浏览器之前，您必须接受 R5Reloaded 最终用户许可协议（EULA）和隐私政策的最新版本。"
"FS_SEARCH"						"搜索:"
"FS_PLAYLISTS"					"播放列表"
"FS_CONNECTING"					"正在连接..."
"FS_ABOUT_R5R"					"此项目允许您通过运行嵌入式服务器并将自定义脚本/全局编译列表加载到脚本虚拟机来运行 APEX Legends 模组。这允许您创建自定义游戏模式、关卡、武器等。"
"FS_R5R_NEWS"					"此项目允许您通过运行嵌入式服务器并将自定义脚本/全局编译列表加载到脚本虚拟机来运行 APEX Legends 模组。这允许您创建自定义游戏模式、关卡、武器等。"
"FS_WELCOME_BACK"				"欢迎回来"
"FS_SELECT_LEGEND"				"选择传奇角色"
"FS_PLACEHOLDER_NAME"			"占位名称"
"FS_HELMET"						"头盔"
"FS_SHIELD"						"护盾"
"FS_SECONDARY"					"次要"
"FS_PRIMARY"					"主要"
"FS_ULTIMATE"					"终极技能"
"FS_TACTICAL"					"战术技能"
"FS_CLASS_SELECTION"			"职业选择"
"FS_RESPAWNING_IN"				"复活倒计时"
"FS_CTF_CAP_TO_WIN"				"夺取 5 面旗帜以获胜！"
"FS_ENEMY_TEAM"					"敌方队伍"
"FS_YOUR_TEAM"					"你的队伍"
"FS_CLOSE_BY_TAB"				"%TAB% 关闭"
"FS_SCOREBOARD"					"计分板"
"FS_LAST_TIME"					"上次时间:"
"FS_BEST_TIME"					"最佳时间:"
"FS_AVERAGE"					"平均时间:"
"FS_ARMOR_SWAP"					"切换护甲"
"FS_ROUND"						"回合"
"FS_ENEMY_TEAM_ATTACKING"		"敌方队伍进攻"
"FS_YOURE_ATTACKING"			"你正在进攻"
"FS_COMBAT_INFO"				"战斗信息"
"FS_ON_GROUND"					"在地面上"
"FS_BOMB_STATE"					"炸弹状态"
"FS_BOMB_DEFUSED"				"炸弹已拆除"
"FS_ROUND_WIN"					"回合胜利"
"FS_BOMB_IDLE"					"炸弹空闲"
"FS_ROLE"						"角色"
"FS_INFECTED_IS_NEAR"			"感染者接近"
"FS_DOUBLE_KILL"				"双杀"
"FS_HEADSHOTS"					"爆头击杀"
"FS_TRAINING_STATS"				"训练统计"
"FS_ABOUT_R5RELOADED"			"关于 R5Reloaded"
"FS_R5RELOADED_HELP"			"需要帮助吗？想要与社区聊天吗？加入我们的 Discord 服务器吧！"
"FS_DOCUMENTATION"				"文档"
"FS_VIEW_DOCUMENTATION"			"需要或想查看 R5Reloaded 的文档吗？"
"FS_R5R_OPENSOURCE"				"我们是开源项目，看看吧！"
"FS_QUICK_KEYBINDS"				"快速键绑定"
"FS_OPENS_COMPANION"			"F10 - 打开配套工具，您可以用它来查找/创建服务器"
"FS_OPENS_CONSOLE"				"Tilde ( ~ ) - 打开控制台"
"FS_MATCHING_FOR"				"正在匹配: %s"
"FS_CHALLENGE_STARTED"			"挑战 \n 已开始"
"FS_JOIN_QUEUE"					"加入队列\n        开始\n挑战"
"FS_CHALLENGE_WAITING_FOR"		"等待 %s \n 加入队列..."
"FS_WAITING_PANEL"				"等待\n   玩家..."
"FS_STATS_SHIPPED"				"统计已提交"
"FS_STATS_SHIPPED_MSG"			"\n\n\n\n 比赛统计数据已发送到追踪器 @ www.r5r.dev \n\n\n\n"
"FS_STANDINGS"					"场景比赛排名"
"FS_SCENARIOS_STANDINGS"		"比赛排名"
"FS_SCORE_LEADERS"				"得分领先者"
"FS_PREVIOUS_ROUND"				"上一回合"
"FS_ALL_ROUNDS"					"所有回合"
"FS_STAT"						"统计"
"FS_SCORE"						"得分"
"FS_TOTALS"						"总计"
"FS_DOWNS"						"击倒"
"FS_DOUBLE_DOWNS"				"双重击倒"
"FS_TRIPPLE_DOWNS"				"三重击倒"
"FS_TEAM_WIPE"					"全队击溃"
"FS_TEAM_WIN"					"团队胜利"
"FS_SOLO_WIN"					"独狼胜利"
"FS_Ring_Penalty"				"环形惩罚"
"HUD_SHOW_HEALTHBARS"			"显示生命条"
"HUD_SHOW_HEALTHBARS_DESC"		"是否在其他玩家受到伤害时显示他们的生命条。"
"RHAPSODY_TAC_STATUS"			"Hype 赞歌: `1%s1"
"SCORE_EVENT_SUR_SQUAD_WIPE"	"全队击溃"
"SCORE_EVENT_SUR_SQUAD_WIPE_RAT""独狼全队击溃"
"BLEEDOUT_SELF_RES_AVAILABLE"	"自我复活可用"
"BLEEDOUT_SELF_RES_DELAY"		"自我复活可用倒计时 %s"
"MEDIC_PASSIVE_CANCEL_REVIVE_HINT"	"%scriptCommand5% 取消复活"
"FS_AFK_ALERT" 					"你在吗？"
"FS_AFK_REST_MSG"				"\n 如果你在接下来的 %s 秒内不移动，将进入休息状态。"	
"FS_AFK_KICK_MSG"				"\n 你处于 AFK 状态，服务器将在接下来的 %s 秒内将你踢出。"
 
//added 10/14/2024 mkos
"FS_REST_CONFIRM"				"现在休息将标记此回合为失败，并可能受到惩罚。你确定吗？"
"FS_NOT_AVAILABLE"				"不可用"
"FS_AUTO_UNMUTED"				"您已被自动解除静音"
"FS_WARNING"					"警告"
"FS_EXIT_ROUND"					"退出回合"
"FS_SPAM_MUTE"					"自动静音：消息过多"
"FS_SPAM_MUTE"					"自动静音"
"FS_SPAM_MUTE_DESC"				"消息过多，请等待 %s 秒"

//added 10/17/2024 mkos
"FS_START_SPEC"					"%&use% 开始观战"
"FS_REST_TOGGLE"				"%&use% 休息（或）进入队列"
"FS_IBMM_TOGGLE"				"%&use% 切换 IBMM"
"FS_CHAL_TOGGLE"				"%&use% 启用/禁用 1v1 挑战"
"FS_START_REST_TOGGLE"			"%&use% 切换 \"开始时处于休息\" 设置"
"FS_INPUT_BANNER"				"%&use% 切换输入横幅"

//added 4/5/2025 mkos ( added to LocalMsg registry )
"FS_TEAMHELP" "\n\n\n\n\n\n\n\n\n\n\n\n/team help                           - 列出所有命令\n/team list                             - 列出所有队伍 #\n/team make [名称]                                               - 创建一个队伍\n/team info [玩家|uid|队伍ID]                       - 查看队伍信息\n/team join [队长名字/uid | 队伍ID]      - 加入队伍\n/team leave                                                               - 离开队伍 -> 如果没有队长，队伍将被解散\n\n仅限队长：\n\n/team accept [玩家|uid|id]                    - 接受玩家或请求ID的加入请求\n/team reject [玩家|uid|id]                      - 拒绝玩家或请求ID的加入请求\n/team kick [玩家|uid|队员编号]                       - 将成员移出队伍\n/team makecaptain [玩家|uid|队员编号]    - 授予玩家队长权限\n/team settings                                                 - 列出队伍设置及其值\n/team set [设置项] [值]                         - 设置队伍参数"
"FS_IN_TEAM" "已加入队伍"
"FS_ERR_CMD_PARAM_LEN" "命令参数长度错误"
"FS_INVALID_TEAM" "无效的队伍"
"FS_PLAYER_NOT_OWNER" "玩家不是队伍所有者"
"FS_TEAM_FULL" "队伍已满"
"FS_JOIN_REQUEST_COOLDOWN" "加入请求冷却中"
"FS_NOT_IN_TEAM" "未加入任何队伍"
"FS_PLAYER_LEFT_TEAM" "玩家已离开队伍："
"FS_PLAYER_JOINED_TEAM" "玩家已加入队伍："
"FS_YOU_JOINED_TEAM" "你已加入队伍："
"FS_FAILED_JOIN_TEAM" "加入队伍失败："
"FS_NEW_JOIN_REQUEST" "新加入请求："
"FS_JOIN_REQUEST_SENT" "已发送加入请求至："
"FS_LEFT_TEAM" "你已离开队伍："
"FS_FAILED_LEAVE_TEAM" "离开队伍失败："
"FS_JOIN_REQ_FAILED" "加入请求失败："
"FS_TEAMNAME_MAXLEN" "失败。队伍名称最大长度为："
"FS_TEAM_CREATED" "队伍创建成功"
"FS_FAILED_CREATETEAM" "创建队伍失败"
"FS_TEAMINFO_ERR" "命令 \"team info\" 需要队伍编号或队伍成员作为最后一个参数"
"FS_ALL_TEAMS" "所有队伍"
"FS_TEAM_INFO" "队伍信息"
"FS_HELP_INFO" "帮助信息"
"FS_TEAM_DISMANTLED" "队伍已被解散"
"FS_JOIN_REQ" "加入请求"
"FS_TEAMS_CMDHLP_01" "该命令需要最后参数为ID或玩家"
"FS_TEAMS_FAIL_REQ" "接受/拒绝请求失败"
"FS_INV_REQ_PLAYER" "无效的请求玩家"
"FS_REQ_REVOKED" "请求已撤销："
"FS_INV_TEAM_PLAYER" "无效的队伍玩家"
"FS_TEAMKICK_FAIL" "踢出玩家失败"
"FS_PLAYER_NOT_ON_TEAM" "玩家不在队伍中"
"FS_PLAYER_CAPTAIN_ERR" "玩家已是队长"
"FS_ADDED_CAPTAIN" "已添加为队长："
"FS_TEAM_SETTINGS" "队伍设置"
"FS_NOT_CAPTAIN" "你不是队长"
"FS_INV_TEAM_SETTING" "无效的设置项"
"FS_SAME_SETT_VALUE" "设置已是该值"
"FS_INV_SETT_VALUE" "设置值无效，仅支持数字"
"FS_SETTING_SET" "设置已成功更新"
"FS_TEAMCMD_ERR_01" "命令需要指定设置和数值，例如：/team set fill 0"
"FS_TEAMS_DISABLED" "管理员已禁用队伍功能"
"FS_NOT_ON_A_TEAM" "未加入任何队伍"

"INVALID_BADGE" "无效徽章"
"INVALID_BADGE_REQ" "未满足要求"
"DEV_ONLY" "仅限开发者"
"BADGE_SAVED" "徽章已保存"

//added 4-8-2025 mkos ( added to remote registry )
"FS_STATS_NOT_READY" "统计尚未加载"

//added 4-9-2025 not in remote registry
"FS_OPEN_CHAMPION" "查看冠军"

//added 12-27-2025 mkos

"FS_KIDNAPPED" "你绑架了 %s"
"FS_REMOVED_PORTAL" "传送门已移除"
"FS_REMOVED_PORTAL_DESC" "传送门离电梯太近"

//added 1-5-2026 mkos

"FS_TIMEOUT" "你已进入禁用状态"
"FS_UNTIMEOUT" "你已解除禁用状态"

//added 1-26-26
"HUD_SHOW_MOTD" "MOTD 仅显示一次"
"HUD_SHOW_MOTD_DESC" "启用后，在加入服务器时如果尚未查看，将自动打开服务器的每日消息（每次客户端启动、每个服务器仅一次）。若禁用，则在启用 MOTD 的情况下始终显示。"
"HUD_ENABLE_MOTD"        "启用 MOTD"
"HUD_ENABLE_MOTD_DESC"  "在连接服务器时自动显示每日消息。"
"SELECT_LEGEND"        "选择传奇"

//added 1-31-26 mkos
"STOP_RESTING"      "结束休息"
"MATCH_SETTINGS"    "比赛设置"
"SPECTATE"          "观战"
"STOP_SPECTATING"   "停止观战"
"SCOREBOARD_TEXT"   "记分板"
"REST"              "休息"
"CLOSE" "关闭"

//added 2-3-2026 mkos
"CANCEL_PHASE_HINT" "%attack% 退出相位"

//added 2-5-2026 mkos
"HUD_SHOW_POS"        "显示位置信息"
"HUD_SHOW_POS_DESC"   "启用或禁用包含名称、位置、角度和速度信息的叠加层"

//added 2-8-2026 mkos
"HUD_SHOW_FPS"        "显示 FPS 信息"
"HUD_SHOW_FPS_DESC"   "在屏幕上显示 FPS 叠加层"
"DEV_WARNING_HEADER" "开发者模式已启用"
"DEV_WARNING_TEXT" "你已在开发者模式下启动游戏。开发者模式用于开发目的，并将严重影响性能。 \n\n如果这不是你的本意，请在不使用 -devsdk 或 -developer 参数的情况下启动游戏。 \n\n你可以在设置菜单中或通过 convar: show_dev_warning_dialogue 禁用此警告"
"MOUSE_CLICK_ACCEPT" "%[MOUSE1|]% 接受"
"HUD_SHOW_DEV_WARNING" "显示开发者警告"
"HUD_SHOW_DEV_WARNING_DESC" "是否在开发者模式下从主界面继续前显示警告"
"CLIENT_MODE_HEADER" "客户端模式已启用"
"CLIENT_MODE_WARNING_TEXT" "你已在客户端模式下启动游戏。大厅不可用。要在客户端模式下查看服务器浏览器，请按 F11。 \n\n要加载大厅，请以主机模式启动游戏： \n launcher -> 高级选项 -> 服务器 / 游戏 -> 模式 -> 主机"
"UNREGISTERED_HEIRLOOOM" "请求的传家宝未注册，无法加载。"

 
// added on 02/26/26 mkos
"HUD_SHOW_MOVE_OVERLAY"		"移动覆盖层"
"HUD_SHOW_MOVE_OVERLAY_DESC"		"在服务器中时，在屏幕底部显示移动覆盖层"
// added on 03/04/26
"MAP_SKIP_INITIATED"		"已发起跳过地图投票"
"MAP_SKIP_VOTE_INSTRUCTIONS"		"要跳过地图，请使用以下任一聊天指令：\n%s"
// added on 03/04/26
"MAP_SKIP_COMPLETE"		"地图跳过已完成"
"MAP_SKIP_CHANGE"		"正在切换到下一张地图"
}
}